Да, надо больше интов (картинка)
The Blackwell SM doubles the INT32 bandwidth and throughput by giving all shader cores the ability to run either INT32 or FP32, unlike Ada, which supported that only on half the cores. They also made the Tensor Cores accessible from the shaders, by using the new DirectX Cooperative Vectors API.
- опять хуанг шейдеры подменил
Shader Execution Reordering (SER), which is basically shaders generating work for other shaders has been improved by a factor of two, this also benefits Work Graphs.
- голые флопсы это другое
Ray tracing (RT) has seen major improvements with Blackwell's fourth-generation RT cores. These cores include a triangle cluster intersection engine designed specifically for handling mega geometry. The integration of a triangle cluster compression format and a lossless decompression engine allows for more efficient processing of complex geometry.
- а вот тут не понял. Ловеласово(адово) DMM оно ГДЕ?
Neural Rendering
- да уж. R&D-бюджет рулит по полной
Добавление от 15.01.2025 18:19:
cypher1999Benchmarking 4:2:2 Video
Р В РЎв„ў сообщенРСвЂВВВРЎР‹ РїСЂРСвЂВВВложены файлы: