Patch 1.0.2
Changelog:
Changelog:
Скрытый текст
Feature Changes
• Added Regiment Name Tags (based on Steam groups).
• Matchmaking now times out if host idles for too long.
• Tweaked enemy spawning on Wheat & Chaff.
• Tweaked chat text colours.
• Disabled tagging of dead enemies.
• Added a setting to disable aim assist while using a controller.
• Added player info during spectator cam.
• Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
• Improved grenade FX for added clarity
• Improved Victory/Defeat screens
• Hawk Eye trait can now be toggled on/off using Weapon Special key
Bug Fixes
• Fixed an audio related crash.
• Fixed a bug where the music slider wasn’t properly disabling music
• Fixed several level exploits.
• Fixed navmesh issues on many levels.
• Fixed minor collision and z-fighting issues on most levels.
• Fixed an issue causing bots to get stuck at drops.
• Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
• Fixed a bug where players could jump out of moving elevators.
• Fixed a crash when packmaster grabbed a player who was healing.
• Fixed a crash related to the dialogue system.
• Fixed a crash related to the hud system.
• Fixed a bug where shield would flip during attack combo with hammer & shield.
• Fixed a bug with hammer & axe animation.
• Fixed a bug where the loading icon could get stuck during gameplay.
• Fixed a case of enemies “moonwalking”.
• Player outlines now properly apply to hats/weapons/attachments.
• Fixed several localization errors.
• Fixed several spelling & grammar mistakes.
• Fixed a collision error with certain rocks in Engines of War.
• Fixed certain trinket textures.
• Fixed a bug where certain effects would be permanently visible for clients who join during a game.
• Fixed a rotational issue with beam staff.
• Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
• Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
• Fixed missing sound for beam staff beam explosions.
• Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
• Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
• Floating will now be correctly positioned when using "HUD screen fit" option.
• Fixed issue with displaying wrong score data when hovering over score topics
• Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
• Updated news ticker ingame to refresh the message after a delay.
• Fix for cursor and input when getting popups during join popup... or the other way around.
• Possible fix for cursor still stuck on screen after handling with popups.
Bot AI Fixes:
• Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
• Solved a number of cases where bots would get stuck and not defend themselves
• Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
• Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
• Bots are now a lot more cautious about friendly fire at higher difficulties.
• Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
• Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
• Bots with lower health now get higher priority to healing items than other bots if close enough.
• Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
• Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
• Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
• Fixed situation where bots would hesitate whether to heal with medkits or not.
• Improved bot pathfinding over drops.
Performance Changes:
• Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
• Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
• Optimized movement collision detection for staggering enemies.
• Optimized movement collision detection for spawning skaven.
• Parallelized AI path finding.
• Optimized enemy movement on server.
• UI optimizations.
• Achievement optimizations.
• Matchmaking optimizations.
• Lua table function optimizations.
• Horde audio code optimizations.
• Level volume optimizations.
• Optimized world updates.
• Entity extension optimizations.
• Optimized explosion hit checks.
• Optimized Globadier gas effect.
• Optimized Witch Hunter pistol effect.
• Optimized Drake Pistol effect.
• Added Regiment Name Tags (based on Steam groups).
• Matchmaking now times out if host idles for too long.
• Tweaked enemy spawning on Wheat & Chaff.
• Tweaked chat text colours.
• Disabled tagging of dead enemies.
• Added a setting to disable aim assist while using a controller.
• Added player info during spectator cam.
• Players can now press on their equipped item (next to the character preview) in the Inventory, to select the equipped item in the item list.
• Improved grenade FX for added clarity
• Improved Victory/Defeat screens
• Hawk Eye trait can now be toggled on/off using Weapon Special key
Bug Fixes
• Fixed an audio related crash.
• Fixed a bug where the music slider wasn’t properly disabling music
• Fixed several level exploits.
• Fixed navmesh issues on many levels.
• Fixed minor collision and z-fighting issues on most levels.
• Fixed an issue causing bots to get stuck at drops.
• Fixed an issue causing Ratling Gunners to track players through walls causing bots to infinite take cover and not progress.
• Fixed a bug where players could jump out of moving elevators.
• Fixed a crash when packmaster grabbed a player who was healing.
• Fixed a crash related to the dialogue system.
• Fixed a crash related to the hud system.
• Fixed a bug where shield would flip during attack combo with hammer & shield.
• Fixed a bug with hammer & axe animation.
• Fixed a bug where the loading icon could get stuck during gameplay.
• Fixed a case of enemies “moonwalking”.
• Player outlines now properly apply to hats/weapons/attachments.
• Fixed several localization errors.
• Fixed several spelling & grammar mistakes.
• Fixed a collision error with certain rocks in Engines of War.
• Fixed certain trinket textures.
• Fixed a bug where certain effects would be permanently visible for clients who join during a game.
• Fixed a rotational issue with beam staff.
• Fixed callouts of visible enemies using player movement director rather than view direction for line of sight checks.
• Fixed Stormvermin sometimes being labeled as “Commander” in kill log.
• Fixed missing sound for beam staff beam explosions.
• Fixed VOIP so that it doesn’t transmit during loading screens if you have Push to Talk enabled but isn’t pushing to talk.
• Reworked level end logic for wagons to avoid several cases where the level would not end when users had entered closed and opened and exited the wagons.
• Floating will now be correctly positioned when using "HUD screen fit" option.
• Fixed issue with displaying wrong score data when hovering over score topics
• Fixed issue with chat being drawn under the "dead space filler UI" in end of level UI.
• Updated news ticker ingame to refresh the message after a delay.
• Fix for cursor and input when getting popups during join popup... or the other way around.
• Possible fix for cursor still stuck on screen after handling with popups.
Bot AI Fixes:
• Solved a number of cases that could result in bots chasing after seemingly undetected special skaven.
• Solved a number of cases where bots would get stuck and not defend themselves
• Disabled behaviour where bots choose to close to melee distance with packmasters and gutter runners until they’ve grabbed a player.
• Fixed an issue where bots would not find any cover points if pinned up against a wall by a ratling gunner.
• Bots are now a lot more cautious about friendly fire at higher difficulties.
• Fixed an issue that was causing bots to sometimes not engage special skaven disabling an ally.
• Fixed an issue that was causing bots to sometimes not rescue a disabled or knocked down player.
• Bots with lower health now get higher priority to healing items than other bots if close enough.
• Made bots prioritize attacking special skaven attacking the group before trying to revive (not rat ogres).
• Bots will disengage if possible if the players pass a one way drop to avoid getting left behind and pinned down by special skaven.
• Bots try to spread out among different covers as much as possible when under fire from ratling guns to avoid all getting pinned down when possible.
• Fixed situation where bots would hesitate whether to heal with medkits or not.
• Improved bot pathfinding over drops.
Performance Changes:
• Reduced core spin time after completed job. This should make sure cores sleep more often and reduce overall CPU load.
• Added option to set max amount of CPU cores in launcher. This is a fallback for users that experience issues with CPU overheating/overload. Do not change this value unless you are experiencing overheating/overload issues!
• Optimized movement collision detection for staggering enemies.
• Optimized movement collision detection for spawning skaven.
• Parallelized AI path finding.
• Optimized enemy movement on server.
• UI optimizations.
• Achievement optimizations.
• Matchmaking optimizations.
• Lua table function optimizations.
• Horde audio code optimizations.
• Level volume optimizations.
• Optimized world updates.
• Entity extension optimizations.
• Optimized explosion hit checks.
• Optimized Globadier gas effect.
• Optimized Witch Hunter pistol effect.
• Optimized Drake Pistol effect.